logo Thu, 01 May 2025 23:39:17 GMT

Play Bigger


Synopsis


In today's world, it's no longer enough to create great new products; rather companies now must create whole new categories that destroy old ones. Uber created a new personal transportation category and destroyed taxis and limos. Salesforce.com created a new category of cloud-base sales automation, dethroning the old CRM industry. Airbnb, Workday, Tesla and Netflix are all winning by creating entirely new business categories that destabilise old ones.

The category is the new strategy.

The conclusion: If you want to build a legendary company, you need to design and build a legendary category at the same time, and dominate it over time. Your company needs to be a Category King. And if you don't design a Category King, you're creating a failure.

Drawing on examples from within and beyond our own practice, PLAY BIGGER shows both entrepreneurs and established enterprises how to define, develop and rule a category over time.

Al Ramadan, Dave Peterson, Christopher Lochhead, Kevin Maney

Summary

Chapter 1: The Hidden Opportunity

Summary:
Many businesses fail to achieve their full potential because they focus on incremental growth rather than transformative change. To create a truly great company, leaders need to "play bigger" by identifying and pursuing opportunities that lead to exponential growth.

Example:
A tech startup focused on developing a simple email tool. By rethinking their strategy to create a platform for automating customer interactions, they unlocked exponential growth and became a leading CRM provider.

Chapter 2: The 4 Immutable Laws of Growth

Summary:
There are four fundamental laws that govern all exponential growth:

1. The Law of Velocity: Growth is not linear but exponential.
2. The Law of Predictability: Growth is predictable, even if the precise trajectory is not.
3. The Law of Breakout: Companies experience breakthrough moments that drive exponential growth.
4. The Law of Impermanence: The conditions that create exponential growth are constantly changing.

Chapter 3: The Focus Maze

Summary:
Leaders often get trapped in the "focus maze," where they try to do everything at once. To "play bigger," they need to identify their core focus area and invest heavily in it, while ruthlessly eliminating distractions.

Example:
A non-profit organization focused on providing after-school programs. By identifying their core focus on STEM education and allocating resources to that area, they saw a surge in student engagement and impact.

Chapter 4: The Cycle of Breakthrough

Summary:
Exponential growth comes from a cycle of innovation, testing, and iteration. Leaders need to create a culture that encourages risk-taking and rewards innovation, even when it fails.

Example:
A retail company introduced a new checkout system that allowed customers to scan and pay for items as they shopped. Through multiple rounds of testing and iterations, they refined the system and achieved a significant reduction in checkout times.

Chapter 5: The Market Maker

Summary:
To "play bigger," leaders need to create demand for their products or services rather than waiting for it to appear. They can do this by understanding customer needs, building strategic partnerships, and developing innovative marketing strategies.

Example:
A cloud computing company partnered with industry leaders to develop and promote a cloud infrastructure platform. By creating demand through partnerships and thought leadership, they became one of the leading providers in the market.

Chapter 6: The Challenger's Blueprint

Summary:
Exponential growth is often driven by challenging the status quo and disrupting established markets. Leaders need to identify and exploit vulnerabilities in their industry, while being prepared to defend against attacks from competitors.

Example:
A ride-sharing company disrupted the taxi industry by introducing a convenient and affordable alternative. They challenged existing regulations and built a loyal user base by focusing on customer experience.